Ironcraft Guide
Learn the desktop and mobile controls, start a world, play with people you know, and try Ironcraft’s optional survival challenges.
⚔ PLAY IRONCRAFT FREEWhat is Ironcraft?
Ironcraft is a free browser-based voxel sandbox by Daniele Bros. You can explore generated terrain, gather resources, build structures, survive hazards and enable optional weather or action challenges. No account or purchase is required.
Trademark notice: NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Controls
| Action | Computer | Phone or tablet |
|---|---|---|
| Move | W A S D | Left joystick |
| Look | Mouse | Drag the right side |
| Jump | Space or Ctrl | JUMP |
| Mine or attack | Left click | MINE / ATTACK, or press and hold on the world |
| Place or use | Right click | USE, or tap the world |
| Select a quick slot | Scroll wheel or 1–9 | Tap a slot |
| Sneak | Shift | SNEAK (tap to toggle) |
| Swim fast | Hold Alt in water | — |
| Chat and commands | T or / | CHAT |
| Swap hands (off-hand) | F | Tap the off-hand slot beside the hotbar |
| Crafting guide | Recipes button in the inventory, or the pause menu | Same |
| Inventory | E | PACK; the ✕ in the corner closes any screen |
| Pause | Esc | II |
Hold Alt while in water to swim the Minecraft way: you go flat, move about two and a half times faster, steer wherever you look (dive by looking down) and fit through gaps only one block high. Let go of Alt to stand up again; if there is no room to stand you stay flat and crawl.
Logs lie the way you place them: place a log against the floor or a ceiling for an upright trunk, or against the side of a block to lay it sideways along that wall, end-grain showing at both ends. That is how you build log cabins, beams and fence posts.
Landscape orientation gives touch players the clearest view. Ironcraft requires a current browser with WebGL2 support.
Start a world
- Choose Solo Worlds, then Start New World.
- Name the world and choose survival or creative play.
- Turn optional challenge modes on or leave them off for a standard expedition.
- Enter the world. Your progress saves in that browser on that device.
Play together safely
Every multiplayer room is player-versus-player, private rooms included. Other players can hurt and kill you with swords, bows and guns, and when you die in a public room everything you were carrying is lost. Private rooms stay peaceful, so keep your good gear for those.
Private rooms are the recommended choice for children. Choose Play Together, enter a nickname, host a private world and share the short room code only with people you know.
Public rooms may contain people your family does not know. Public chat works under random aliases (press T; /players lists who is online), player names are replaced by those aliases, custom public-world names are hidden, and the title-screen Chat button opens a lobby chat with anyone online. Parents and guardians should still supervise public play. Read the family safety page before using it.
Optional challenge modes
- Weather: storms and tornadoes turn shelter design into a survival problem. Rain and snow stop at roofs and walls, so a built shelter really keeps you dry. Over snowy taiga and high mountains a storm falls as snowfall instead of rain, hushed and slow, and fresh snow slowly settles on open ground while it lasts.
- Horror: darker nights and an original stalker challenge awareness.
- Random rewards: gathered resources can produce surprise items.
- One life: a high-stakes world ends when the player is defeated.
- Structure chaos: landmarks appear frequently across the world.
- Zombie waves: prepare a base, organize supplies and survive timed attacks.
- Night Vision: see in the dark all the time. Caves, the night and the deep sea are lit as if it were day.
- Real Life: falls hurt for real. A fall that costs three hearts knocks you out, and a whole game day passes while you lie there, in five real seconds. Six hearts means two days pass in ten seconds, and a fall that pops your Totem of Undying costs four days in twenty seconds. The screen goes dark, the sun and moon race overhead, you cannot move or fight, and whatever is nearby can find you. Popping a totem any other way leaves you out for fifteen seconds with no lost days.
- Uncrafting: adds the Uncrafting Table, crafted from a crafting table and a book. Put any crafted item in its left slot and the table shows the ingredients it was made from; click them, or press Uncraft, to take it apart. Stacks need at least one full craft worth (three glass bottles give three glass), worn tools give back fewer materials the more used they are, and an enchanted item hands its enchantments over on an enchanted book. Raw materials that were never crafted cannot be taken apart.
- Hearts: your health shows as Minecraft-style pixel hearts, with every kind the game has: red hearts and half hearts, hardcore hearts with eyes, green poisoned hearts, black withered hearts, blue frozen hearts when you stand in snow or out in a snowstorm, gold absorption hearts after a golden apple, a white flash when you are hit, a shiver when you are nearly dead, and your horse's hearts while you ride.
- Ranged gear: adds several ranged tools and a stealth outfit.
Quick start ideas
- Build a compact shelter before the first night.
- Make a map or trail of landmarks so you can find the starting point.
- Design a storm shelter and test it in Weather mode.
- Invite a known friend to a private room and build one structure together.
- Use the activity hub for math, writing, science and architecture missions.
Chat commands
Press T or / and type a command. The most useful ones:
| Command | What it does |
|---|---|
/tp sift | Teleports you into the Sift dimension (/tp overworld brings you back; /tp sift temple finds the nearest temple and its portal). |
/tp diamonds | Teleports you to the nearest diamonds. Works for any block, mob, biome or structure: /tp village, /tp Hisser, /tp jungle, /tp trial chamber, /tp ancient city, /tp end portal, /tp nether. It keeps searching until it finds one; /stop cancels. |
/give netherite_sword 1 | Gives an item, optionally with a count and enchantments. /give player anvil also works. |
/kit diamond | Kits: enchanting, end, netherite, diamond, food, builder. |
/build mansion | Builds a structure right where your crosshair points: village, mansion, raider outpost, desert temple, igloo, swamp hut, ruined portal, jungle temple, shipwreck, ocean monument, stronghold, mineshaft, trial chamber, ancient city, End city, dungeon, Sift temple or Nether fortress, complete with its residents. /spawn and /place do the same. |
/spawn nether portal | Builds a nether portal next to you. /spawn Rotter spawns a mob. |
/tornado 5 | Summons a tornado of that EF rating (Weather mod worlds). |
/disaster earthquake | Starts a disaster: earthquake, meteor (add a number for how many), flood (number = how many blocks deep), tsunami, volcano, wildfire, blizzard (number = seconds), sinkhole, storm, lightning, tornado (1 to 5) or random. /spawn meteor works too. Host only in multiplayer. |
/time night, /gamemode creative, /heal, /xp 30, /seed, /kill | Time, mode, health, levels, seed, respawn. |
Guns mod: the Gun Table and the Attachment Table
Guns only exist in worlds created with the Guns fun mod, and they can only be made on a Gun Table: a normal crafting table makes the Gun Table (iron over an iron-plank-iron row over three planks) and the Attachment Table (three glass over iron-plank-iron over three planks), and from then on every gun and its ammunition is crafted on the Gun Table. Guns are expensive: iron ingots, planks for the grip and diamonds for the works, laid out as in the recipe book you see when you open the table. Pistol (three iron over diamond-plank-iron), Revolver (two iron over diamond-plank: slow and hard-hitting), SMG (three iron over plank-iron-diamond: fast and spray-happy), Rifle (two diamonds: full-auto), Marksman Rifle (two diamonds: a precise semi-automatic that takes a scope), Shotgun (one diamond), Sniper Rifle (glass for the scope over a row of three diamonds) and the Minigun, which takes five iron blocks round two iron and a plank: a hose of bullets. Bullets are iron plus leather, shells iron plus two leather.
The Attachment Table builds attachments and fits them: it has its own crafting grid and recipe book (attachments cannot be made on a normal crafting table, where glass over iron makes binoculars instead), then put a gun on the left and an attachment on the right and take the fitted gun. Scope (glass, gap, glass over three iron): sneak to zoom with any gun. Suppressor (three iron over three leather): quiet shots with no muzzle flash. Foregrip (a plank over leather): much less recoil and spread. Extended Mag (iron-bullet-iron over three iron): every other shot costs no ammo. Laser Sight (glass, redstone, iron): tighter hip-fire spread. A gun can carry one of each.
Ammo and vehicle costs: bullets are now a copper ingot, leather and gunpowder, and make eight. Shotgun shells are three iron, three copper and leather, and make eight. These replace the bullet and shell recipes above. Spawn eggs for cars, jets, bombers and tanks now cost iron blocks and diamonds, so vehicles are pricier to get.
Nukes mod
Turn on the Nukes fun mod and a normal crafting table can make a Nuke: a diamond in the middle, four TNT on the sides and four gunpowder in the corners. Place it, light it with flint and steel (a grass pressure plate, spreading fire or any explosion sets it off too) and it beeps for ten seconds, faster and faster, so get well clear. The blast flashes the screen white, shakes the ground, vaporises everything within about thirty blocks, burns and throws back everything further out, digs a ragged crater about fifty blocks across, scorches the ground round the rim to dirt and gravel and sets fires there, and a mushroom cloud climbs over the hole for several seconds. Any nuke inside the crater goes off in a chain. Expect a forest to burn if you set one off in the woods. In multiplayer every player sees the same crater.
Nukes mod: timers, the Missile Silo and the bomb bay
Timers: left-click a placed Nuke (do not sneak) to open its timer: pick 10 s, 30 s, 1, 5, 10 or 30 minutes and press ARM. A countdown shows at the top of the screen, the nuke beeps every ten seconds and then every second in the last ten, and it goes off at zero. Open it again to DISARM; mining the nuke disarms it too. Sneak and left-click to mine a nuke without opening the timer. Armed timers are saved with the world.
Missile Silo: eight iron blocks round an iron ingot on a crafting table (Nukes mod only). Right-click it holding a Nuke to load it; the hatch light turns red. Left-click the loaded silo to open the targeting map: a thousand chunks (32 by 32) round the silo coloured by terrain, water, beach, forest, desert, snow and mountains, with the silo as a red dot and you as a white dot. Click a chunk and press LAUNCH. The missile climbs for a few seconds on a smoke trail, cruises just under the sky limit at about forty blocks a second, dives on the chunk and sets off a full nuke blast there, even far away in land you have never visited. Nothing above the hatch may block it. The targeting map is bigger now: it shows 64 by 64 chunks, with zoom buttons for 32, 64 and 128.
B-27 bomb bay: the bomber no longer carries endless TNT. Right-click it holding TNT or a Nuke to load the bay (eight bombs, mixed). It seats four: pilot, under gunner in the ball turret, upper gunner in the top turret and bombardier in the nose. Right-click to board the first free seat and press V to move to the next; Shift gets out. Gunners fire a twin cannon with the left mouse button (the top turret cannot aim below the horizon, the ball turret cannot aim above it). The bombardier drops the next bomb with Space; with no bombardier aboard the pilot drops instead. A dropped nuke falls, then detonates, so fly high and fast.
Camping mod: campfires, tents and the backpack
The Camping fun mod adds a set of camping gear. A Campfire cooks raw food when you right-click it while holding raw food, keeps monsters away within 8 blocks of it, and hurts you if you stand in it. Toast a Marshmallow on a Stick on a campfire to make a Toasted Marshmallow. A S'more is also part of the set.
A Tent lets you sleep and sets your spawn point. A Sleeping Bag lets you sleep anywhere without setting your spawn point. A Lantern hangs from ceilings. The Backpack is a bag with nine slots.
War mode, ships and anti-aircraft
The War fun mod turns the Guns mod on as well. Everyone starts with the war kit: a rifle, a shotgun, ammunition, iron armour, TNT, a car spawn egg, a jet spawn egg and steak. Vehicles are real-life size: a car is 1.8 times normal size, a tank 2.5 times, and a jet or bomber 3 times. Type /war in chat to read an explanation of the mode.
War adds naval ships that float on the water and stay on it. The Patrol Boat has two seats and a twin machine gun. The Destroyer is about 50 blocks long and has a captain, two deck guns and an anti-aircraft gunner.
The Flak Cannon is the anti-aircraft gun of War. Right-click it to man it, then aim and fire in bursts of four shells. Left unmanned, it fires by itself at enemy aircraft within 60 blocks. It is made on the Gun Table, as described in the next section.
War guns and the rocket launcher
War adds these guns to the Gun Table: the Assault Rifle, Carbine, Battle Rifle, Light Machine Gun, Heavy Sniper, Grenade Launcher, Flamethrower, Submachine Pistol, Marksman Carbine and Riot Shotgun. The Heavy Sniper does double damage to vehicles. The Grenade Launcher fires Grenades, made from TNT and iron. The Flamethrower uses Fuel Cans, made from iron and four coal.
The Rocket Launcher is made on the Gun Table from iron blocks, diamonds and TNT. It fires Rockets, made from TNT, iron and gunpowder (one craft makes two), and the rockets explode.
Sharing vehicles in multiplayer
In multiplayer, including on public servers, several players can share a vehicle's seats. Right-click a vehicle to board its first free seat, press V to switch to the next free seat, and press Shift to leave. Seat 0 drives a car or flies a jet or bomber. Gunners and the bombardier act from their own seats.
War campaign: soldiers and the world map
War no longer needs a public server. Enemy soldiers patrol any War world: every few minutes a patrol of three to six riflemen, heavies with machine guns and snipers is spotted near you, and patrols grow as you beat them. They keep their distance, strafe, take cover when hit and never shoot through walls. Recruit your own with a Recruit Soldier egg (iron ingot, leather and bread, two in the war kit); friendly soldiers follow you and fight enemy soldiers and monsters. /spawn soldier, /spawn sniper, /spawn heavy soldier and their enemy versions work too. The enemy has aircraft as well: every second patrol brings a jet, and after a few wins A-10s and bombers too; strong countries defend with a jet or a bomber. Jets and A-10s circle you and dive in strafing runs, bombers fly over and drop three TNT; a Flak Cannon shoots them down, and /spawn enemy jet, /spawn enemy a10 and /spawn enemy bomber call one in.
On servers: every player who joins a multiplayer world gets their own spawn point far from the others (a message says where), each player picks their own nation on the War map and is drawn in their own colour, and you can attack a country held by another online player: both get a four-minute timer and the attacker's screen points at the defender's base; kill the defender in time to take the country, die and the attack fails. Offline owners are defended by their soldiers.
World map: a new War world asks you to choose your country on a map of 65 countries with rough real outlines. Press M (or /map) to open it: your countries are cyan, striped neighbours can be attacked. ATTACK closes the map and the country's squad (three soldiers plus its strength) lands near you; kill them all and the country is yours, with bullets as a reward. Die and the country stays theirs and gets stronger. Every four to six minutes an enemy neighbour counter-attacks one of your border countries: beat the squad within three minutes or lose the country. RECRUIT spends iron on soldiers. Owning all 65 is total victory. The map saves with the world, zooms with the mouse wheel, and guests in multiplayer can view it.
Landmarks: every battleground looks like its country. Choosing your home builds its capital near you, and attacking a country builds its landmark where the defenders stand: a white Capitol with a dome and an obelisk mall for the USA, Big Ben, the Eiffel tower, the Brandenburg Gate, the Colosseum, the Kremlin, a stretch of the Great Wall, a pagoda and torii, the Taj Mahal, the pyramids and a sphinx, Christ on his hill, the Opera House, a Mayan pyramid and more, each with desert, snow, jungle or temperate surroundings, a flag in the nation's colours and sandbag positions. Other countries get a town hall and clock tower in their colours. /landmark <country> builds any of them where you look.
Loot
Chests are fuller everywhere: villages hold six to ten stacks, temples, dungeons, mansions and shipwrecks up to twelve with rare finds (diamonds, golden apples, ender pearls, saddles), and the armouries, bunkers, hangars and missile huts of military structures are stocked from a military table: guns of every kind, bullets, shells, grenades, fuel cans, rockets, mortar and artillery shells, TNT, armour, vehicle eggs, Engines and very rarely a nuke. Every landmark scene from the War map gets a supply chest and a treasure chest. In War worlds a supply drop parachutes down every few minutes (a message says where) and lands as a chest under a red smoke flare, always with a Loot Crate: place a crate on any block and it becomes a chest of loot. /spawn supply drop calls one in. Enemy soldiers drop more bullets, grenades, golden apples and sometimes their gun; destroyed vehicles drop iron, often an Engine and sometimes their egg.
More war machines: helicopter, submarine, A-10, mortar, Engine
Every vehicle spawn egg now needs an Engine (four iron blocks round four iron ingots and a redstone) in the middle of its recipe plus more iron blocks. New vehicles: the Helicopter (glass, iron block, glass over diamond, iron ingot, diamond over three iron blocks) spins up its rotor, climbs with Space, descends with Ctrl, flies with W, S, A and D and hovers when you let go; press V for the door gun. The Submarine (iron blocks, two diamonds, glass and TNT) only works in water: Ctrl dives, Space surfaces, you never drown inside, and the left mouse button fires Torpedoes (TNT, two iron ingots and redstone make two). The A-10 Warthog (glass over three iron blocks over diamond, TNT, diamond) flies like the jet but tougher and slower, with a nose cannon that fires twenty rounds a second until it overheats, and six bombs dropped with Space. The Mortar (Gun Table: iron block, stick, diamond, iron ingot) is manned with right-click, aims between 45 and 85 degrees with the range shown on screen, and lobs Mortar Shells (TNT, iron ingot and gunpowder make three) that explode where they land. Jets and the bomber can now taxi backwards with S on the ground. Artillery: the Howitzer (Gun Table: three iron blocks over diamond, TNT, iron block over iron ingot, gap, iron ingot) fires Artillery Shells (two TNT, an iron ingot and gunpowder make two) up to about 500 blocks: man it with right-click, elevation 10 to 70 degrees with the range on screen, six seconds between shots, and press T and type /target x z for a fire mission the gun lays itself; a message tells you how long or short each shell fell and a smoke column marks the impact. Drive a car or tank next to it and right-click to tow it.
Chase camera: when you drive or fly anything you now see your vehicle from behind by default. Press P to switch to the cockpit view or a front view; the camera pulls in on its own when a wall is behind you.
Military structures and the tank
Press T and type /spawn airfield, /spawn military base, /spawn bunker or /spawn missile base to build them where you are looking (/spawn alone lists every structure and mob). The airfield has a seventy-block runway with lights, a hangar holding a B-27 and a jet, a control tower and a windsock. The military base is a walled compound with corner towers, an iron-door gate on a button, a barracks, an armoury stocked with guns and ammo when the Guns mod is on, a car and a tank. The bunker is half buried with slit windows, an iron door on a pressure plate and supplies. The missile base is a fenced pad with hazard stripes, a control hut with a lever and, with the Nukes mod, a Missile Silo and two nukes in the chest.
Tank: craft the Tank spawn egg from three iron blocks over an iron ingot, TNT and an iron ingot, over three iron blocks, or type /spawn tank. Right-click to get in: W and S drive, A and D turn on the spot, it climbs one-block steps and wades water, and it takes half damage and barely any knockback. The turret follows your look and the barrel your pitch. Left-click or Space fires a shell every 1.2 seconds that explodes where it lands. Shift gets out.
Build height
Worlds are now 228 blocks tall: the terrain is unchanged, and the hundred extra rows above the old limit are sky to build in, well above the cloud layer. Old worlds load with every block where you left it.
Sift recipes
Sift crystals come from Sift ore (iron pickaxe or better), which is common in the Sift dimension and set into Sift temple floors, from Sift temple chests, or from Sift Acolytes. Every Sift item uses the same shapes as iron or diamond gear, with a Sift crystal in place of the ingot; sticks are the handles. Sift gear is stronger than netherite and survives lava. The recipe book in a crafting table lists all of these, and tapping one shows exactly what you need.
Sift Blade (sets targets on fire)
| Crystal | ||
| Crystal | ||
| Stick |
Sift Lance (spear; mounted charge attack, sets targets on fire)
| Crystal | ||
| Stick | ||
| Stick |
Sift Pickaxe
| Crystal | Crystal | Crystal |
| Stick | ||
| Stick |
Sift Axe
| Crystal | Crystal | |
| Crystal | Stick | |
| Stick |
Sift Shovel
| Crystal | ||
| Stick | ||
| Stick |
Sift Hoe
| Crystal | Crystal | |
| Stick | ||
| Stick |
Sift Helmet
| Crystal | Crystal | Crystal |
| Crystal | Crystal | |
Sift Chestplate
| Crystal | Crystal | |
| Crystal | Crystal | Crystal |
| Crystal | Crystal | Crystal |
Sift Leggings
| Crystal | Crystal | Crystal |
| Crystal | Crystal | |
| Crystal | Crystal |
Sift Boots
| Crystal | Crystal | |
| Crystal | Crystal | |
Sift Crystal Block (glows; 9 crystals, uncrafts back to 9)
| Crystal | Crystal | Crystal |
| Crystal | Crystal | Crystal |
| Crystal | Crystal | Crystal |
Sift Stone x4 (crystal and obsidian in a checker)
| Crystal | Obsidian | |
| Obsidian | Crystal | |
Iron doors and pressure plates
An Iron Door is crafted like a wooden door from six iron ingots (three doors) and needs a pickaxe to break. Nothing opens it by hand, so mobs and other players cannot walk in: it only swings open while something stands on a pressure plate within three blocks, and it shuts again half a second after they step off. A Stone Pressure Plate is two stone side by side; the grass plate from the Leaf Doors mod works too. A Stone Button (one stone) sits on a wall or floor: press it and the doors within three blocks open for about a second and a half. A Lever (a stick over cobblestone) flips on and holds the doors open until you flip it off. Buttons and levers set off TNT nearby as well, so they make traps. Put the plate on your side of the door for a lock that only lets you out, or on both sides for a gate that opens for anything that walks up to it.
Which way a door swings: every door (wood, leaf or iron) hinges on the side you aim at when you place it. Aim at the left half of the floor block and the door opens to the left; aim at the right half and it opens to the right. Place a second door right next to the first and the pair mirror each other automatically, so double doors swing apart from the middle.
Hoppers
A Hopper moves items by itself. It holds five stacks and, every half second or so, takes one item from whatever sits on top of it (a chest, a furnace's finished output, a brewing stand or another hopper) and from any item dropped onto its rim, then passes one item on to the block its spout points at. Place it by clicking the top of a block and the spout points down; click the side of a chest or furnace instead and the spout points sideways into that block. Feeding a furnace is automatic: coal and other fuel go into the fuel slot, ores and food into the input slot, and the furnace lights itself. Chain hoppers down a shaft to carry items from a mine to a storage chest, or put one under a mob farm. Right-click a hopper to see what is inside.
Hopper
| Iron | Iron | |
| Iron | Chest | Iron |
| Iron |
Vehicles: car, fighter jet and B-27 bomber
Three vehicles are craftable on a 3x3 crafting table in every world (and sit in the creative palette). Place one like a spawn egg, then right-click it to get in and press Shift to get out. Car: hold W to drive, S to brake and reverse, steer with the mouse, Ctrl or sprint for a speed boost, Space for the horn. It knocks mobs flying at speed and takes damage when it crashes. Fighter Jet: W spools the engine up and S throttles back; once it is rolling fast enough, look up to take off, then the nose follows your crosshair. Sprint lights the afterburner. Space or the mouse button fires the twin cannon. B-27 Bomber: a slow four-engine heavy bomber that flies the same way; Space opens the bomb bay and drops a lit TNT bomb. Aircraft that run out of speed stall and sink, and a hard crash hurts the plane, the pilot and the ground. In multiplayer other players see your vehicle move, bank and climb. You can also type /spawn car, /spawn jet or /spawn bomber.
Car
| Iron | Glass | Iron |
| Iron | Iron | Iron |
| Leather | Leather |
Fighter Jet
| Glass | ||
| Iron | Iron | Iron |
| Iron | Iron |
B-27 Bomber
| Iron | Iron | Iron |
| Iron | Glass | Iron |
| Iron | TNT | Iron |
Brewing and potions
Craft a Brewing Stand from an Ember Rod over three cobblestone, and Glass Bottles from three glass in a V. Fill a bottle by using it on water. Put up to three water bottles in the stand, Nether Wart (from Nether fortress and witch hut chests; plant it on soul sand to grow more) in the ingredient slot and Ember Powder as fuel (one powder brews twenty times) to make Awkward Potions. Brew the awkward potions again with an ingredient to get the real thing:
| Ingredient | Potion | What it does |
|---|---|---|
| Sugar (one sugar cane in the crafting grid) | Swiftness | Run 20% faster for 3 minutes |
| Ember Powder | Strength | +3 damage on every hit for 3 minutes |
| Golden Apple | Regeneration | Heal half a heart every 2.5 seconds for 45 seconds |
| Magma Cream (slime ball + ember powder) | Fire Resistance | No fire or lava damage for 3 minutes |
| Slime Ball | Water Breathing | Never run out of air for 3 minutes |
| Glowstone Dust (break a glowstone block in the Nether for 2-4 dust, or put one glowstone block in the crafting grid for 4 dust; four dust craft the block back) | Night Vision | See in the dark for 3 minutes |
| Feather | Leaping | Jump higher and fall further safely for 3 minutes |
| Apple | Healing | Heals two hearts at once |
| Spider Eye | Poison | Poisons for 45 seconds (throw it at mobs) |
| Fermented Spider Eye (spider eye + sugar + brown mushroom) | Harming | Three hearts of instant damage (throw it at mobs) |
| Night Vision potion + Fermented Spider Eye | Invisibility | Mobs cannot see you for 3 minutes, so nothing hunts you |
Mobs also ignore anyone in Creative mode, just as in Minecraft.
Brew a finished potion with Redstone to make it last 2.7 times longer, with Glowstone Dust for a level II potion (stronger, half as long), or with Gunpowder to turn it into a splash potion you throw: everyone within three and a half blocks gets the effect, so splash Harming or Poison on a crowd of Rotters, or Healing on yourself and a friend. Hold right-click to drink a potion; the glass bottle comes back. Active effects and their timers show in the top-right corner.
Tipped arrows: surround a splash potion of Harming, Poison or Healing with eight arrows on a crafting table to get eight tipped arrows. Your bow fires whatever arrow it finds first: the off-hand, then the hotbar, then the rest of your pack. An Arrow of Harming adds three hearts of damage on hit, Poison keeps hurting the target afterwards, and Healing mends animals but burns the undead. Infinity does not refill tipped arrows.
Structures and bosses
- Jungles grow tall trees with vines hanging from the canopy and clinging to the trunks. Climb them like ladders; cut them with shears to collect and hang them on leaves, logs or walls.
- Villages with trading villagers and an Iron Man guard. Build your own golem by placing a carved pumpkin on a T of four iron blocks; shear a pumpkin with shears to carve it.
- Strongholds with the End portal, found by throwing an Void Eye. The End has the Void Dragon, then End Cities and an End Ship with an Elytra on the outer islands. When the dragon dies an End Gateway opens beside the exit portal: step into the dark speckled block and it carries you about 260 blocks out to the outer islands, and every End City island has a return gateway that brings you back to the main island.
- Nether fortresses with Embers and Ashwalkers. Three Ashwalker skulls on a T of soul sand summon Skullbane; its Nether Star makes a beacon.
- Trial chambers of tuff and copper with trial spawners, Gale Sprites, Trial Keys, vaults, the Heavy Core and the Mace.
- Ancient cities deep underground with gloom shriekers. Four shrieks wake the Dreadwarden, a blind 500-health giant that hunts by vibration and fires a sonic boom. Sneak and stand still to lose it.
- Sift temples: stepped stone ziggurats with obsidian pillars and a glowing Sift crystal on the altar inside. Sift Acolytes in black robes guard them with red blades that set you on fire. They stay close to their temple: walk past at a distance and they ignore you, step inside and all of them come for you. Arriving through a Sift portal never drops you at a temple gateway. Their chests hold Sift crystals, Sift gear and netherite, Sift ore is set in the floor, and a lit Sift portal stands in the hall: the gateway to the Sift dimension. Teleport to one with /tp sift temple.
- Also woodland mansions with Fang Mages, ocean monuments with Deep Sentinels, shipwrecks, jungle temples, Raider outposts, desert temples, dungeons, mineshafts and ruined nether portals.
The Sift dimension
The Sift is Ironcraft's fourth dimension, after the Overworld, the Nether and the End. It is bright and strange: a teal sky, rolling pink meadows of salmon grass and dark pink soil, plateaus of pale weeping forests (white canopies on dark trunks with strands hanging below), and the Carapace, a bone-white desert dotted with giant fossils and odd blue walls. Low ground floods with ichor, a shimmering pink-and-teal fluid that burns like lava. Nothing native to the Sift is harmed by it. Under the meadows run cave systems: winding tunnels, big chambers lit by glowing Sift crystal clusters, pits that open onto the surface, and deep caverns flooded with ichor. Sift ore shows on the cave walls, so caving is the fastest way to a full set.
Getting there: walk into the lit portal inside any Sift temple in the Overworld, or build your own: a 4x5 frame of Sift stone (like a Nether portal frame) and right-click the inside with a Sift crystal. The portal inside a Sift temple in the Sift takes you home again, and so does any Sift portal you light there. Press T and type /tp sift to jump straight in, /tp overworld to jump back, or /spawn sift portal to build a portal where you stand.
What lives there: Hoplings, small blue hopping creatures that graze the meadows and sometimes drop a Sift crystal; Sprigs, shy walking blossoms that drop Sift grass; Thornbacks, fast four-legged hunters with white spines that roam the pale forests and the caves; Ichor Mages in teal robes who lurk by the ichor pools and hurl burning bolts; Crystal Golems, huge bone-and-crystal guardians that stand by the Carapace fossils and only fight if you strike first; Sift Acolytes, who prowl the open ground and guard the ruined temples; and the odd Voidwalker. Sift ore is common in the stone under the meadows, so this is where to mine for a full Sift set. Pale logs cut into planks.
Mod Maker: your own blocks from photos
Press Mod Maker on the title screen (or in the game menu) and drop a photo onto it, or tap to choose one. The photo is turned into 16x16 pixel art and becomes a piece of your own mod: a block (optionally glowing, soft to tough), an item, or the face of a creature such as every Hopling, pig or villager. Name it and press Add. Blocks and items appear in the creative inventory, respond to /give with their name, and have a survival recipe shown in the list (cobblestone plus one common item). Up to 48 pieces fit in your mod, and they work in every world you play. Press Edit next to any piece to change it later: rename it, swap the photo, change what it is, or for described pieces adjust its temper, size, whether it flies, its attack and its colours, or rewrite the description and build it again. Saving keeps the piece in place, so blocks you already placed and eggs you already have stay valid.
Or describe it. Type what you want in the Mod Maker's describe box and press Build it: a giant red dragon with horns that breathes fire, god armor, military armor, a blue helicopter, a flaming sword, a cute pink bunny with a crown. The game reads the words for the kind of thing, its colours, size, shape (two legs, four legs, flyer, serpent, blob), features (horns, wings, spikes, tail, halo, crown, armor plates, glow, crest), temper (friendly, neutral or hostile), attacks (bites, fireballs, arrows) and tier. Creatures get a spawn egg, answer to /spawn by name and appear in the wild. Vehicles (helicopter, plane, car, tank, boat, UFO) come as an egg; right-click to board, Shift to get off, and flying ones climb with Space and sink with X. Armor sets have stats by tier (god armor is the strongest, fire and lava proof, heals you and stops fall damage; military armor is tough and light) and craft from ingots or diamonds plus a key item. Weapons craft from ingots and sticks plus the key item, and flaming ones set targets on fire. When the site owner turns on the Claude helper, Claude designs the piece from your words instead and refuses descriptions that are not suitable for a children's game.
Safety: photos are family-friendly only. By default photos never leave your device and other players never see your pieces, not even on public servers. When the site owner turns on the photo check, every photo is reviewed by Claude before it is accepted, and photos that are not suitable for a family game are refused with a reason.
Gear progression
Craft Binoculars from two glass over three iron ingots, hold them and keep the right mouse button down to zoom in on faraway places. Craft a Shield from six planks in a Y with an iron ingot at the top. Put it in the off-hand slot (next to your armor in the inventory, or press F to swap whatever you hold into your other hand) so you can fight with a sword while it guards you, or just hold it. Keep right-click (or USE on touch) pressed to raise it, or simply hold Shift to sneak and the shield comes up in front of you: hits, arrows, bullets and blasts from in front are stopped completely and only wear the shield down, you are nudged back a little, and you walk slowly while it is up. Attacks from behind still land. Combat works the way you expect: every hit, yours or theirs, knocks its target back, and a hit that lands on you shoves you too. Hostile mobs stop about a block away to swing rather than standing inside you. Rotters, Bonewalkers and other undead catch fire in direct sunlight once the sun is up, and burn faster the brighter it is. Mobs spawn in the dark, and plenty of them: every unlit cave, unlit room and the whole night surface fills up fast, so light your base with torches and expect a crowd if you dig deep without them. Wood, stone, iron, gold and diamond tools use the real break-time formula and recipes. An enchanting table with up to 15 bookshelves offers 30 enchantments with real effects, and an anvil merges books and repairs gear. Ancient debris in the Nether smelts into netherite scrap; four scrap and four gold make a netherite ingot that upgrades any diamond item. Netherite survives lava. Above netherite is Sift: Sift ore spawns all through the stone of the Sift dimension and in Sift temple floors, and drops Sift crystals (Fortune works on it). Crystals craft straight into Sift tools, the Sift Blade and Sift Lance (which set whatever they hit on fire), and a full Sift armor set worth 24 armor points, the strongest in the game. Nine crystals make a glowing Sift crystal block, and crystals plus obsidian make Sift stone. Sift items also survive lava. Tridents, spears with a mounted charge attack, bows, TNT, saddles and horses, tamed wolves, and a Totem of Undying from Fang Mages round it out.
Questions and answers
How do I play Ironcraft with friends?
Click Multiplayer on the title screen, then join a public world from the list, create a new public world, or host a private room and share its code. Players connect directly through the browser.
How do I find diamonds in Ironcraft?
Mine down to the lowest layers where diamond ore generates, or press T and type /tp diamonds to be taken to the nearest ones.
Does Ironcraft save my world?
Yes. Worlds autosave every 45 seconds and when you leave, into the browser's IndexedDB storage on the device you play on, which holds far more than the old setting storage did, so big worlds with lots of building no longer run out of room. Older saves move over on their own the first time you open the game. Public multiplayer worlds save too and reconnect when you open them again.
How do I get to the Nether or the End?
Build an obsidian portal and light it with flint and steel, or type /spawn nether portal. For the End, throw Void Eyes to find a stronghold, fill the twelve frames and jump in.
How do I spawn a disaster in Ironcraft?
Press T and type /disaster followed by the kind: earthquake, meteor, flood, tsunami, volcano, wildfire, blizzard, sinkhole, storm, lightning, tornado or random. Floods and tsunamis drain after about a minute, the volcano keeps throwing lava bombs for a while, and a blizzard freezes you unless you get under cover.
Can I add tornadoes or other fun mods to a world I already made?
Yes. Press Esc in the world, click Fun Mods..., turn on Weather or anything else and click Done. It applies immediately and is saved. You can also type /mods weather on in chat.
Can I enchant an item more than once?
Yes. Put an enchanted item back in the enchanting table and each row shows what it would add. New enchantments are added, the same one again goes up a level, and clashing ones like Sharpness and Smite are skipped.
Can I make my own mod in Ironcraft?
Yes. Open Mod Maker from the title screen, then either drop in a photo (block, item or creature face) or describe what you want in words: creatures, flying or driving vehicles, armor sets such as god armor or military armor, and weapons. Name it and add it. It becomes pixel art you can craft, place or spawn with /give. Photos stay on your device unless the photo check is on, in which case Claude reviews each one and refuses anything that is not family friendly.
A recipe or feature from the guide is missing in my game
Your browser is probably still running an older copy of the page. Reload it: on a computer hold Shift and press the reload button (or Ctrl+Shift+R), on an iPad pull the page down or close the tab and open irongames.win again. The game also checks for new versions on its own now and shows a green banner on the title screen when one is ready; tap it to reload.
Where do I respawn?
Sleep in a bed once and it becomes your home. When you die, or when you type /tp home, you appear right beside that bed, inside whatever room it stands in, never on the roof above it. If the bed has been broken you return to the world spawn instead, and the game tells you so. /tp spawn always goes to the world spawn.
Where can I see all the crafting recipes?
Open your inventory (E) and press the Recipes button next to the crafting grid, or pick Crafting Guide from the pause menu. It lists every recipe in the game, grouped into blocks, tools and weapons, armor, food and potions, other items, smelting and brewing, with a search box. Click one to see the exact grid layout, what you need and whether it fits the 2×2 inventory grid or needs a crafting table; recipes you can make with what you are carrying are outlined in green. Cobwebs can be placed on any block, not just on soil.
How do I trade with piglins?
Piglins live in the Nether alongside the Ashen Hogs. Wear at least one piece of golden armor and they leave you alone; otherwise they attack. Right-click a piglin while holding a gold ingot, or simply drop gold (Q) near one: it walks over, snatches it up, turns it over for a few seconds and tosses you something back, like Minecraft bartering: ender pearls, Ember Rods, netherite scrap and the rare netherite ingot, string, obsidian, Fire Resistance potions (drinkable or splash), iron, nether quartz, gravel, leather, soul sand, nether bricks or arrows. A piglin heading for gold forgets about attacking you. Hit one and its friends get angry too. A piglin taken to the Overworld turns into an Ashen Hog after fifteen seconds.
Bastion remnants are blackstone keeps three floors high scattered through the Nether (/tp bastion). A treasure pit in the middle holds gold blocks and chests of gold, gilded blackstone, netherite scrap, ancient debris and golden gear, and Piglin Brutes guard it: fifty health, a golden axe that hits for seven, and no interest in your golden armor or your gold ingots. Mine the gilded blackstone for a chance at gold.
How do I make potions in Ironcraft?
Craft a Brewing Stand (Ember Rod over three cobblestone), fill glass bottles with water, brew them with Nether Wart into Awkward Potions, then brew those with an ingredient: sugar for Swiftness, ember powder for Strength, glowstone dust for Night Vision, magma cream for Fire Resistance and so on. Redstone extends a potion, glowstone strengthens it and gunpowder makes it a splash potion. The full table is in the Brewing and potions section above.
Can you cheat on public servers?
No. On public worlds the cheat commands are switched off for everyone, host included: no /give, /kit, /spawn, /build, /tp to places, /time, /gamemode, /disaster, /tornado, /heal or /xp, and the game mode cannot be switched from the pause menu. /tp spawn, /tp home and /seed still work. Cheats are all available in solo worlds and private rooms you share with friends.
Can I spawn a village or a mansion where I want?
Yes. Look at the spot and type /build village, /build mansion, /build outpost or any other structure name in chat (/spawn and /place work too). It is built at the block under your crosshair, underground ones are carved in at that level, and the villagers, raiders, guardians or shulkers that live there come with it. The build is saved with your world. In multiplayer only the host can build.
Need somewhere to live? /build base house puts up a two-storey oak house: crafting table, furnace and two empty chests downstairs, a bed, two more chests and a bookshelf upstairs, with a staircase between the floors and torches throughout. /build base bunker digs a three-floor bunker made entirely of obsidian under the spot you aim at, 17 blocks square with glowstone in every ceiling, entered by a ladder from a small obsidian hut with a door. The top floor is a workshop with two crafting tables, two furnaces, a brewing stand, an anvil and four empty chests; the middle floor is a store room with sixteen chests and bookshelves; the bottom floor is a bedroom with two beds, four chests and a crafting table. Nothing short of a diamond pickaxe gets through its walls. There is also a secret room: break the two bookshelves at floor level in the middle of the west wall of the store room and you find a hidden enchanting library with an enchanting table ringed by bookshelves and two more chests. Put the shelves back to hide it again. Both come empty, with nobody living in them.
/build stable (or barn) raises an oak barn with four fenced stalls, each with a horse and hay bales in its manger, a hay loft up a ladder, a water trough, a workbench and two chests holding saddles, wheat, golden apples and hay. Break a fence to let a horse out, then feed and ride it. Hay bales are new too: nine wheat make one, and a bale breaks back into nine wheat on the crafting grid.
/build farm (or crops, field, ranch) lays out a working farm: a fenced field of wheat, carrots and potatoes at mixed growth stages with an irrigation channel, sugar cane at the water's ends and a pumpkin-headed scarecrow, next to a fenced pen with three cows, three pigs, four sheep and four chickens, a trough, hay and pumpkins. The shed in the corner has a workbench and chests holding seeds, carrots, potatoes, bone meal, wheat, shears and a water bucket.
How do I turn on Minecraft-style hearts?
Two ways. Open Options (from the title screen or the pause menu) and set Health Display to Minecraft Hearts: that is your own setting, saved on your device, and it works in every world including ones you join. Or turn on the Hearts fun mod for a world, which switches the hearts on for everyone playing it. Either way you get every heart type: red and half hearts, hardcore hearts with eyes, green poisoned, black withered, blue frozen, gold absorption hearts after a golden apple, a flash when hit, a shiver near death and your horse's hearts while riding.
Where can I see my world's seed?
Open the game menu and press Options: the seed is shown at the top, and tapping it copies it. The /seed chat command shows it too. Type the same seed when starting a new world to get the same terrain.
How do I see my coordinates and how many days I have played?
Open Options from the pause menu. The line under the seed shows the day you are on, how many full days you have played, the time of day, your X Y Z position and which way you are facing. Turn on Show Day & Coordinates there and the day, time and position stay in the top-left corner of the screen while you play. It is your own setting, saved on your device, and works in every world. F3 shows the fuller debug readout instead.
How do I switch between Survival and Creative?
Open the game menu (Esc, or the II button on a phone) and press the Game Mode button under Fun Mods, or type /gamemode creative or /gamemode survival in chat. On public servers only the host can change it.
How do I get to the Sift in Ironcraft?
Find a Sift temple in the Overworld (/tp sift temple finds the closest one) and walk into the lit portal in its hall, or build a 4x5 Sift stone frame and right-click inside it with a Sift crystal. Chat commands work too: /tp sift goes there and /tp overworld comes back. Bring armor: the ichor pools burn and the acolytes hit hard.
What is Sift in Ironcraft?
Sift is the top gear tier above netherite. Sift crystals come from Sift ore in the Sift dimension and in temple floors, from Sift temple chests, from Sift Acolytes, or occasionally from Hoplings. Craft them like any tool material: three crystals and two sticks for a pickaxe, two crystals and a stick for the Sift Blade, and eight crystals for a chestplate. Press T and type /tp sift to find the nearest temple.
How do I summon the Dreadwarden?
Find an ancient city (/tp ancient city), then walk, mine or swing near a gloom shrieker four times. Sneaking and standing still keeps you hidden.
How does the Void Dragon attack?
It never bites or rams you. When it hunts it swoops overhead and sprays purple dragon's breath at you, which settles into glowing clouds on the ground that last a few seconds. The breath cannot pass through blocks: duck behind a pillar or into a hole and it cannot reach you, and a cloud on the other side of a wall does nothing. Standing in a cloud poisons you for a few seconds and chips away half a heart at a time, so keep moving, and it breathes at anyone who comes close while it is perched on the portal. Creative players and anyone invisible are ignored.
What does an EF5 tornado do in Ironcraft?
Tornadoes never dig up the ground itself: soil, stone, sand and ore stay put. They tear up what stands on it. An EF1 strips leaves, wool and glass; an EF2 throws trees and rips off plank roofs; an EF3 tears cobblestone and brick walls apart; an EF4 and EF5 take whole houses, villages, Raider outposts and temples, everything except bedrock and obsidian, and pull anything above ground into the funnel. Tall towers are hit at funnel height, so they come down floor by floor. Dig underground to survive. Type /tornado 5 on a Weather mod world to see one.
Is Ironcraft free?
Yes. It runs in the browser with no account, download or purchase.
Does it work on a phone?
Yes. It has on-screen movement, look, action, jump, inventory and pause controls. Use landscape orientation.
How do I play with friends?
Choose Play Together, host a private world and share its room code with people you know.
Where is progress saved?
Worlds and settings are stored in the browser on the device where you play.