Keys: 1 2 3 swim · H harpoon mode, then 1 2 3 to plot the path · Enter fire · Esc cancel
IRON JAWS
Hunt the shark before it hunts you
Twenty sea caves, linked by dark tunnels. Somewhere in them sleeps Iron Jaws, an armoured shark the size of a boat. You are a diver with five harpoons and forty breaths of air. You cannot see it. You can only smell the blood in the water when it is one cave away.
Hunter: the classic. The shark sleeps until a harpoon misses, then it wakes and moves.
SENSES · in every cave you learn what is next door. Blood in the water: the shark is in an adjacent cave. A tugging current: a whirlpool. Slapping tentacles: a giant octopus. SWIM · click a neighbouring cave. Swim into the shark and you are eaten. Swim into a whirlpool and you are gone. An octopus grabs you and drops you somewhere random. HARPOON · a harpoon flies through up to five caves along a path you plot. Hit the shark and you win. Miss, and the shark wakes: it usually moves, sometimes into your cave. AIR · every swim costs a breath. Run out and you surface empty-handed. Fewer breaths and more harpoons left mean a better score.